If the enemy isn't dead by the time the freeze effect breaks, cast Arcane Blast again and finish them off. Hopefully they'll be dead by then.
I can't describe a proper method for PVP, as tactics change for each class and I don't have the kind of time to go through each one! However, a variation of the above method works well against some classes. I specced arcane lvl 64 and been trying arcane ever since i'm 70 now for a while. I figured the best way to efficiently use arcane spec is to alternate arcane blast and arcane missles. It works pretty well tbh, i never get more than 1 debuff which is acceptable.
The only issue which is major is that i still run out of mana, even with a pretty high mana pool and arcane meditation, and raid mana regen Considering the fact that many raid fights last very long even close or over 10 minutes an arcane mage can't keep up dps over 10 minutes.
At least i can't. And I I found good way to reduce mana cost, and still keep damage. Maddy - Ravencrest. Comment by thx mynea was just thinking about that ;D. Comment by Dorothea Calculations aside, cause i cant care to much. This spell proved very useful if used correctly. Example is the fight against Alar, fire immune boss for those who dident know.
Anywho, start off with 2 casts of arc blast, and while the debuff is fading, use frost bolts, cast arcane missiles when clearcast has procced. Even though your not solely using arc blast, it will deal the majority of your damage as clearcast is random. Yes as a fire specced mage against a boss like alar, you will not top the dmg meters, but you will do a reasonable enough amount against this somewhat easy boss to save yourself the need to spec frost.
Guessing it was changed at some point but I'm imagening that this could be shot off more than 3 times in a row to get a very high dps for short fights, since it's got half the casting time compared to imp. Please correct me if I'm wrong. So it Is a Viable Spec. Edit: Spelling. Comment by Thottbot Pretty sure Blizz will nerf this eventually - it's overpowered at the moment. Of course, as a 65 mage I don't mind an overpowered spell.
Arc Missiles costs mana by the time you get Arc Blast, which is very close to the maxed out mana cost for Blast - the difference is you're immediately able to cast 2 blasts in the same time it takes to channel 1 Arc Missiles, and the blasts don't do much less damage than the total caused by all the arcane missile bolts. When the speed is maxed out, you can cast 3 blasts in less than 5 seconds, with it hitting regularly for over , and critting for much more.
That's damage in 4. Yes, you'll be spending triple the amount of mana in those 4. It doesn't seem to draw much aggro, either - in a two man group, I was able to get about 7 or 8 of these fired off before the mob even looked my way, and I was spamming continuously. Sure, you're going to run out of mana fast, but you're going to deal so much damage so quickly, that it's perfect for encounters with single elite mobs. But don't get too used to it - I feel a nerf coming around the corner.
I guess it was made a debuff so that it doesn't get purged or dispelled in PvP. Your milage my vary. Of course, you won't be doing this for very long before even 13k mana bar goes dry. Also managing to stay under agro during this process could be Chain casting this spell is result in less efficency. And i have no epic gear or anthing that you could get from tempest keep instances.
Most all of my gear comes from basic rare quest rewards from the Outlands. And like someone else has already said, an arcane mage has the most mana than any other class in the game. Less spells equals more mana, but yes, in this case would propably be equal to the mana usage of other specs. With the exception of a full frost spec.
I have a hard time trying to pull aggro with this spell. No waiting 3 mins. People associate 3 min. Cause last time i checked, it ALSO had a 3 min cooldown. This site makes extensive use of JavaScript. Please enable JavaScript in your browser. Live PTR. Classic TBC. Quick Facts. Links WeakAuras Export. That said, I think the current style of rotation for Arcane is here to stay. So how can we improve smashing 1 button repeatedly for the majority of the boss fight? How about having something better to look at?
And this beam scales with the number of charges you have. At 0 charges its a tiny laser and at 4 charges it large and in intense. This is a win win for everybody. And it would create a much better feeling to the class. I found a YouTube vid showing arcane back in woltk and it was basically a 1 button rotation back then. As awful as that playstyle is Blizz seems very determined to stick with it for this spec.
I could see that glyph being fun to use with arcane missiles though. The idea behind it is that against a boss, if feels like your just waving your hands and doing nothing. Visually the spec is very boring when it should be very flashy, it is raw arcane power after all.
Using a glyph for it gives it a visual and hopefully one that feels dynamic and impactful. When they redid the animations a while back it made a huge difference to the feel of the game play, usually in a positive direction. I would like the spell effects of arcane barrage and blast to be swapped. Arcane Blast at 4-stacks costs a ludicrous amount of mana.
Spamming it is unsustainable for even a minute. This typically means casting anywhere from Arcane Blasts, while watching our mana, and then resetting with Arcane Barrage, while casting Arcane Missiles on proc.
This is not surprising, since arcane is very limited on what it does well. What made this bonus so good was the increase to DPS scaled with AB stacks, but the increase to mana cost did not. Also in BC, Arcane Barrage did not drop stacks.
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