In short, " Gagaga Cowboy for game? This loop starts the exact same way as all Six Samurai loops - infinite counters for infinite Six Samurai. But then it goes to some… well, to some weird places. This isn't the only way to make this play, but I think this is the combo with the fewest number of steps, and it's the easiest to remember. It also requires the lightest Extra Deck commitment. Keep in mind, any Six Samurai that goes to the graveyard is effectively in your Extra Deck or hand as well.
Now you can repeat the whole combo, using four monsters [including Dewloren, but not the Mizuho in Zone 1] to make your first Saryuja Skull Dread. I can still hear Zach Butler crying in the distance. If that isn't a victory, I don't know what is. Your opponent gains Life Points.
During this turn's End Phase, destroy the selected monster. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it. You do not use "Polymerization". Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster s you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn. I totally understand if doot doot loops aren't your thing. If your entire combo is ridiculous, you know, sometimes a single hand trap can kick you in the teeth. Keep in mind though, the above is all just a thought experiment. A thought experiment that'll let you dunk on your opponents, sure, but perhaps not the next Tier 0 deck, just to clear up any confusion.
Actually you know what? Someone, please, take that deck to a tournament and go X Go for it. I believe in you. Anyway, the last deck I was to present is a souped up iteration of the first build. That first deck was a streamlined strategy that only leveraged Six Samurais, but if we add some spicier cards to the mix, your end boards can be that much crazier.
Obviously, your bread and butter will be Six Samurai suite and free counters, but the obvious additions here are the True Draco and True King cards.
They may seem like a random addition, but they crack open two extremely important paths. First of all, True King of All Calamities is like, borderline unfair? Against decks that focus on one Attribute, True King of All Calamities basically says, "you suck, is it my turn yet? Start with access to Secret Six Samurai - Fuma and another monster, plus a corresponding True King or True Draco monster and you get to crack open your deck to whatever you're missing. The added bonus is obviously True King of All Calamities.
The tricky part about this deck is doing everything in the correct order. If you had infinite space on the field it would be a lot easier, but because some monsters take so many materials cough, Apollousa, Bow of the Goddess and Saryuja Skull Dread cough to reap the full benefits, you'll often have to settle for three of the four.
It's sort of flashbacks to my ABC-Dragon Buster article - you can do a lot of awesome things with this deck, but heaven forbid you only get three boss monsters out instead of the full suite.
It's not a cop out, but sometimes you just don't have the resources: Cloudcastle , and thus True King of All Calamities , compete with Borreload Savage Dragon for a Tuner, and sometimes your hand only lets you make Apollousa, Bow of the Goddess with three materials. My biggest issue when I'm playing this deck is the clear excess of "dead" cards, but with Saryuja Skull Dread being so fundamental to the combo - often bringing out a Legendary Six Samurai - Shinai , Legendary Six Samurai - Mizuho , or Secret Six Samurai - Fuma from your hand - you can often fix the dead card problem quite easily.
But one unusable card won't sink you. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated Quick Effect : You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains ATK.
You can only use each effect of "True King Lithosagym, the Disaster" once per turn. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned. You cannot Normal or Special Summon other monsters the turn you activate this card. So what if you have to place two different kinds of counters on the same card? How do you place two kinds of counters on a card? Especially on Duelingnetwork?
Spell counters should be able to be placed anywhere or else the magical cannon that deals effect damage only works if the counters exists primarily on your side of the field. I have a really weird question vijam the cubic seed which in the latest cubic deck recently has an effect of putting counter on monsters that battle with it so if that monster is raidraptor- ultimate falcon which is unaffected by card effect can I still be able to put a counter on it.
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Putting counters on cards January 13, Putting counters on cards is common in most competitive trading card games, e. Source: Official Rule Book You may need to place these [counters] on cards for some card effects.
So you may ask, what is the problem with this then? Share your view. Share this: Twitter Facebook. Like this: Like Loading I never let anyone use counters unless it requires it ex. Leave a Reply Cancel reply Enter your comment here Fill in your details below or click an icon to log in:. Email Address never made public. Profile Email: duellikeanidol gmail. Follow Following. Summoning conditions Normal Summon Flip Summon.
Flip Gemini Union Spirit Toon. OCG Structures. Explore Wikis Community Central. Register Don't have an account? Bushido Counter. View source. History Talk 0. Do you like this video? Play Sound. Duel Arena , after being placed on a card.
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