How does fragile dreams end




















After that, it came that Shin lived with Seto in the astronomical observatory. But I don't know what happened with Sai and Shin before that. About the old men The old man on the photo with Crow, did he have any connection with the Glass Cage project? Could he be Seto's grandfather? He comes from the Glass Cage project. He was responsible for developing supportive AI. Seto's grandfather is a different person. Is Shin who raised Seto the same person that left behind the mug in the Glass Cage Research Institution, the lazy expert that likes his assistant's coffee?

It's possible that he might be the lazy, but genius scientist who said "it's going too fast", but I don't think so. About the beginning of Seto's story Why did Seto's grandfather tell him to go to the Red Tower? For the Glass Cage project, a human, used as a catalyst, was essential. Tokyo Tower is the only place that was important for this project so the reason was that there might be survivors.

I think Shin, who rejected other persons, eventually thought that humans needed someone else to live, so for Seto, another human was necessary. The Glass Cage Project should give the humans the ability to empathize. The humans died when they used this ability in reality. The survivors also got this ability but they never used it so these are the humans who are really alone. Also, Seto was born after the Glass Cage project. Why could Seto and Ren see the manifested thoughts?

He thinks it's just something his grandfather left for him, but actually it's a high efficiency crystal computer. So he could see the ghosts because of the improved intuition. Ren was one of the "planned children" and therefore a human that was unnaturally suitable as a catalyst.

So I think that's why she's got the special ability to see the ghosts. Does Seto's locket have any meaning? Crow saw what it contained and was convinced that Seto is a human. So what did he see there? Crow hasn't got any memories, but Seto's locket contains Seto's memories.

By seeing them, Crow was convinced he's human because of Seto's appearance and his reasons why he keeps items in his locket. About Seto's past What did Seto eat? With the items he found in the ruins, wasn't his nutrition one-sided? And since there is no production of new food in this world, the question what Ren ate also comes to mind. He learned cooking with his grandfather he lived with or something like that This is surprising and tough. Ren was controlled by the AI, so I think she received prepared food.

Did he know what happened around him? Why did Seto, who lived with his grandfather know about the existence of girls like Ren? I'd like to know why Seto is left-handed. The Wiimote is If you say it like this, I guess they don't go out About the persons Seto meet Who is the person behind the big mask?

He is a low-level AI. But much higher then humans and Shin. During the game and in the illustrations artwork , some felt that Ren resembles Shin. Is it possible that they are older brother and younger sister?

Do they look similar? Ah, you mean because of the silver and white hair In the shopping district there is the message "I threw this useless thing away at the station". Is that P. Is that because of this? Originally, she was supposed to provide information for military purposes.

But it seemed as if she wasn't a very useful thing to her previous owner. About the merchant as a robot, why was he built? His purpose was to bring up young children. Who is the girl? I don't know. Maybe her parents died and she was taken to him to escape Maybe they wanted to encourage him assuming that something like a "soul" exists, maybe they are just an illusion or imagination. At the end, something in our brains tries to reconstruct the world.

So some people see things, some don't. Some people hear things, while others don't. I think it's like that. Maybe death?

If that's the case, where are they? There are alive. Why do the persons in the memory items containing their thoughts know that they are going to die very soon?

After the start of Glass Cage, the news that everyone who fell asleep didn't wake up anymore and died was reported all over the world.

Why are cats the only animals that survived? And it seems that dogs and crows, and all the other animals became ghosts Real dogs and crows do exist as well. Seto became all alone? Also, did Ren die at the end? Or did Seto die? Thus, our hero is set off on a journey to find this girl—to find someone he can be with so that he is not alone—even if it means facing dangers and death along the way.

Loneliness spurs the entire journey. Loneliness spurs the meek and mild Seto to face threats he would generally shy away from. The theming of loneliness is nearly all-pervasive in this quirky cult classic.

Overall, there are only about eleven characters actively in the game, and just about five of those are significant characters seen regularly.

Seto runs through companions faster than the Doctor, ranging from an A. Even the beautiful score of the game emphasizes the loneliness of the story and the characters. The song begins with a quiet, hesitant choir of violins before evolving into a single, lonely piano, singing to itself across the moonlit vista of the game. As the song progresses, more and more instruments join in until a practical symphony is formed from their companionship—their togetherness.

The crescendo of this unity and companionship between the instruments reaches a peak near the halfway point of the song, only to evolve even further until the melody ends once again with that lonely piano, now devoid of the companions with which it made such a beautiful melody.

The world, too, is empty, full only of hostile robots and the confused, angry remnants of those passed in the form of ghosts. The world is full of confused ghosts, who merely went to sleep one day and never woke up. The moments in these tiny memory items are heartfelt, poignant, and beautiful.

Some people know of their inevitable, oncoming end, while others are ignorant or simply trying to do what they can to survive—some from the perspective of humans and some from the perspective of animals. Each memory item you collect tells a short story of those just before the end, wishing for more.

Filled with regret. Filled with loneliness at the end of their lives. Every facet of Fragile Dreams: Farewell Ruins of the Moon supports its core theme of loneliness and of the journey for companionship and understanding. I was gonna disagree with you, but I thought about it, and I half agree with you. Those and more are depressing to the end, but worth it because you get a sense of closure.

The problem with Fragile's ending I think, is that they tried to tack on an additional sad ending and delivered it badly. Had they instead showed Ren and Seto run off and THEN had his monologue, or if it showed that a child they had lost both of them and started his own journey, or even if they had the same ending and just waited just before or just after the credits, then the ending would have been better.

Well regardless, at least talking about it is helping. At least I'm not the only one who thought the ending was a little off. User Info: foolyampedace.

I think the order they did the ending in matched the game's atmosphere, and theme. They would often tell you things wouldn't end well, but still you continued on your journey to find the girl. The way I see the ending is just another way of saying things wont end well. However, they give you a bit of happiness at the end with Seto and Ren running off on a journey to fine more people. I don't really have any complaints about the game at all.

Seems to me they told the story just how they wanted too. Yeah that was a little depressing. But, I think that there's some glimmer in the fact that he died many years later. It's possible he outlived Ren, and all this time he's been narrating from his deathbed, looking back at that summer when his life changed. Maybe he's alone because it's the middle of the night. Or maybe he lives at the edge of town. The fact that I'm and let's admit, We're looking for some way to spin this into a better ending, shows how much the game's characters resonated with the player.

User Info: Chojuto. Honestly, the ending felt really rushed. It felt like the developers were running out of time and had to end it as fast as possible and just kinda sloppily threw it together well enough to work, but not really enchant as much as the rest of the game did.

I still really really liked it though, despite it being sort of flawed. User Info: Maxurion. I honestly think that epilogue near the end is referring to Sai After all, those types of cutscenes tend to play whenever someone dies in the game. More topics from this board What's the point of befriending cats? General 3 Answers How do I beat the giggling leg ghosts? Side Quest 2 Answers Hotel way to go?

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